Build required
Native static recompilation; Vulkan through MoltenVK
Requirements
Own legally dumped Super Mario Bros. Wonder 1.0.0 base-game data (Switch title 010015100B514000), own keys and required firmware; locally generate game C++ and translate shaders. No game data, generated game code or distributable game build supplied. Xcode command-line tools, CMake, Ninja, SDL3, MoltenVK, Vulkan headers/loader and Python build environment.
Sources
Reference platform in maintainer documentation, but no verified complete-playthrough guarantee. Windowed frame-rate drops and unresolved rendering checks remain; Intel Mac support is not documented.
Maintainer documentation · Checked Oct 19, 2026 · Source 665b2f9
Source ↗Build required
Native static recompilation; Vulkan
Requirements
Own legally dumped Super Mario Bros. Wonder 1.0.0 base-game data (Switch title 010015100B514000), own keys and required firmware; locally generate game C++ and translate shaders. No game data, generated game code or distributable game build supplied. Windows 10/11, Vulkan 1.3 GPU, Visual Studio 2022 Build Tools with Clang, CMake 3.28+, Ninja, Python 3.11+, Vulkan SDK 1.4.357+ and .NET SDK 10.
Sources
Maintainer reports RTX 3050 and Intel GPU tests. Crash after character selection remains documented; current Windows build-guide steps were not rerun for that guide. No broad hardware or full-playthrough assurance.
Maintainer documentation · Checked Oct 19, 2026 · Source 665b2f9
Source ↗Build required
Native static recompilation; Vulkan
Requirements
Own legally dumped Super Mario Bros. Wonder 1.0.0 base-game data (Switch title 010015100B514000), own keys and required firmware; locally generate game C++ and translate shaders. No game data, generated game code or distributable game build supplied. Vulkan 1.3 GPU, clang, CMake 3.25+, Ninja, SDL3 3.2.x, Vulkan-Headers 1.4.357+, .NET SDK 10 and Python 3.11+ environment.
Sources
Documented since 2026-10-17 with Ubuntu 26.04 and RTX 3050/Intel UHD tests. Measured scene-specific performance is not whole-game validation. Documented SDL3 build uses XWayland; ultrawide HUD and rendering checks remain.
Maintainer documentation · Checked Oct 19, 2026 · Source 665b2f9
Source ↗Build required
Native static recompilation; Vulkan
Requirements
Own legally dumped Super Mario Bros. Wonder 1.0.0 base-game data (Switch title 010015100B514000), own keys and required firmware; locally generate game C++ and translate shaders. No game data, generated game code or distributable game build supplied. Vulkan 1.3 driver; build privately on Linux/macOS using Android SDK, NDK 28.2 and JDK 21, then supply the locally built APK and game data.
Sources
Galaxy S23 reports are device/scene-specific. Memory swapping, rendering glitches and performance drops remain; pipelining previously caused broken geometry. Some newer pipeline changes have not run on a phone. Launcher-only APK cannot play. APKs containing generated code are for private use; replacing differently signed builds can delete imported app data.
Maintainer documentation · Checked Oct 19, 2026 · Source 665b2f9
Source ↗