Linux
Build required
Native static recompilation; Vulkan
Requirements
Own legally dumped Super Mario Bros. Wonder 1.0.0 base-game data (Switch title 010015100B514000), own keys and required firmware; locally generate game C++ and translate shaders. No game data, generated game code or distributable game build supplied. Vulkan 1.3 GPU, clang, CMake 3.25+, Ninja, SDL3 3.2.x, Vulkan-Headers 1.4.357+, .NET SDK 10 and Python 3.11+ environment.
Sources
Documented since 2026-10-17 with Ubuntu 26.04 and RTX 3050/Intel UHD tests. Measured scene-specific performance is not whole-game validation. Documented SDL3 build uses XWayland; ultrawide HUD and rendering checks remain.
Maintainer documentation · Checked Oct 19, 2026 · Source 665b2f9
Source ↗