Native decompilation-based C++ port
Requirements
Windows 10/11 x64; Vulkan or DirectX 12-capable graphics driver; writable unpacked folder and own ISO/RVZ/WBFS image of USA R4QE01 revision 1 or European R4QP01 revision 1/2. Keep program modules and assets together, launch recharged.exe and select the game image; no local build required.
Sources
Online play is unavailable according to current README/architecture; local multiplayer is documented. Japanese and Korean discs are unsupported. European revision 1 data uses revision 2 code. First-run graphics preparation and first-use shader stutters can occur. Packages are unsigned. No personal gameplay testing performed.
Maintainer documentation · Reported Oct 17, 2026 · Checked Oct 18, 2026 · v1.0.10
Source ↗Native decompilation-based C++ port
Requirements
Vulkan-capable driver; normal Linux package targets Ubuntu 26.04-era system libraries. For older distributions such as Ubuntu 24.04 use the separately provided steamdeck-x86_64 package; Steam Deck guide targets SteamOS 3.7+. Writable unpacked folder and own ISO/RVZ/WBFS of USA R4QE01 revision 1 or European R4QP01 revision 1/2; select the image in the launcher. No local build required.
Sources
Online play is unavailable according to current README/architecture; local multiplayer is documented. Japanese and Korean discs are unsupported. European revision 1 data uses revision 2 code. Initial graphics preparation and first-use shader stutters can occur. The ordinary Linux package may not start on older distributions; use the documented older-library package. No personal gameplay testing performed.
Maintainer documentation · Reported Oct 17, 2026 · Checked Oct 18, 2026 · v1.0.10
Source ↗Native decompilation-based C++ port
Requirements
Apple Silicon or Intel Mac with Metal; Intel package requires macOS 15+. Choose the matching arm64 or x86_64 release package and a writable folder. Supply own ISO/RVZ/WBFS of USA R4QE01 revision 1 or European R4QP01 revision 1/2, then select it in Recharged.app. Gamepads/Wii Remotes require Input Monitoring permission. No local build required.
Sources
Online play is unavailable according to current README/architecture; local multiplayer is documented. Japanese and Korean discs are unsupported. European revision 1 data uses revision 2 code. Initial graphics preparation and first-use shader stutters can occur. App packages are unsigned; installation documentation addresses macOS first-start handling. Apple Silicon minimum macOS version is not specified in the install guide. No personal gameplay testing performed.
Maintainer documentation · Reported Oct 17, 2026 · Checked Oct 18, 2026 · v1.0.10
Source ↗