Port

Mario Strikers Charged PC/Linux/macOS port

by previouslevelgames

This page was last updated Oct 18, 2026.

About this port

Previous Level Games' native port of Mario Strikers Charged for Windows, Linux and macOS, built from mscharged-decomp's reconstructed C++ with native Wii system services. Supports USA revision 1 and European revisions 1/2 disc images supplied by the player; online play is unavailable.

Platform support & installation

PC

Native decompilation-based C++ port

Requirements

Windows 10/11 x64; Vulkan or DirectX 12-capable graphics driver; writable unpacked folder and own ISO/RVZ/WBFS image of USA R4QE01 revision 1 or European R4QP01 revision 1/2. Keep program modules and assets together, launch recharged.exe and select the game image; no local build required.

Sources

Online play is unavailable according to current README/architecture; local multiplayer is documented. Japanese and Korean discs are unsupported. European revision 1 data uses revision 2 code. First-run graphics preparation and first-use shader stutters can occur. Packages are unsigned. No personal gameplay testing performed.

Maintainer documentation · Reported Oct 17, 2026 · Checked Oct 18, 2026 · v1.0.10

Source ↗

Linux

Native decompilation-based C++ port

Requirements

Vulkan-capable driver; normal Linux package targets Ubuntu 26.04-era system libraries. For older distributions such as Ubuntu 24.04 use the separately provided steamdeck-x86_64 package; Steam Deck guide targets SteamOS 3.7+. Writable unpacked folder and own ISO/RVZ/WBFS of USA R4QE01 revision 1 or European R4QP01 revision 1/2; select the image in the launcher. No local build required.

Sources

Online play is unavailable according to current README/architecture; local multiplayer is documented. Japanese and Korean discs are unsupported. European revision 1 data uses revision 2 code. Initial graphics preparation and first-use shader stutters can occur. The ordinary Linux package may not start on older distributions; use the documented older-library package. No personal gameplay testing performed.

Maintainer documentation · Reported Oct 17, 2026 · Checked Oct 18, 2026 · v1.0.10

Source ↗

macOS

Native decompilation-based C++ port

Requirements

Apple Silicon or Intel Mac with Metal; Intel package requires macOS 15+. Choose the matching arm64 or x86_64 release package and a writable folder. Supply own ISO/RVZ/WBFS of USA R4QE01 revision 1 or European R4QP01 revision 1/2, then select it in Recharged.app. Gamepads/Wii Remotes require Input Monitoring permission. No local build required.

Sources

Online play is unavailable according to current README/architecture; local multiplayer is documented. Japanese and Korean discs are unsupported. European revision 1 data uses revision 2 code. Initial graphics preparation and first-use shader stutters can occur. App packages are unsigned; installation documentation addresses macOS first-start handling. Apple Silicon minimum macOS version is not specified in the install guide. No personal gameplay testing performed.

Maintainer documentation · Reported Oct 17, 2026 · Checked Oct 18, 2026 · v1.0.10

Source ↗