Port

GoldenEye 007 PC port

by murkantor

This page was last updated Oct 18, 2026.

About this port

Murkantor’s native Windows and Linux port of the original Nintendo 64 GoldenEye 007, built from its decompilation. Includes an SDL2/OpenGL renderer, widescreen and mouse/controller controls, and reads game data from the player’s own USA cartridge image.

PC support and installation

PC

Native PC port built from the Nintendo 64 decompilation; SDL2/OpenGL renderer

Requirements

Windows capable of running 32-bit x86 programs and OpenGL; SDL2.dll is bundled. Supply your own unmodified USA Nintendo 64 GoldenEye 007 cart image (.z64/.v64/.n64) in Data beside ProjectMidas.exe. Source build uses Docker/WSL and the documented USA ROM SHA-1.

Sources

Work in progress. This release loads the stock USA cart only; co-op, netplay and mod loading are still in development. Release notes report settings and rendering fixes, but complete gameplay and broad device coverage are not established by the checked evidence.

Maintainer documentation · Reported Oct 17, 2026 · Checked Oct 18, 2026 · v1.0.1

Source ↗