macOSExperimental
Build required
Native decompilation-based source port; Aurora renderer and Dolphin DSP HLE audio
Requirements
Apple Silicon Mac, Xcode command-line tools, CMake, Ninja and Python 3.10+; own uncompressed USA GZLE01 or Europe GZLP01 revision 0 GameCube ISO. European build requires its documented separate configuration.
Sources
Maintainer reports boots and plays with audio/controllers/saves, but hands-on testing is mostly the opening island and a few other areas. Automated stage/actor/event sweeps do not establish whole-game completion. No macOS binary asset is in the current release.
Maintainer documentation · Checked Oct 16, 2026 · 04372277d03f934e1e563ae302bba9f565c5cb5d
Evidence source ↗