Port

The Incredible Crash Dummies (Game Boy) PC port

by KarlLaberfeld

This page was last updated Oct 19, 2026.

About this port

Unofficial native Windows reconstruction of the Game Boy game The Incredible Crash Dummies, written in C++/Win32 without a Game Boy CPU emulator. The alpha release requires the owner's supported US/Europe ROM for one-time asset extraction; original timing and fidelity work remain incomplete.

PC support and installation

PC

Native C++/Win32 reconstruction; no Game Boy CPU emulator

Requirements

Windows x64 with Win32/GDI; Python 3.10+ only for initial asset preparation. Extract the entire ZIP and run Prepare-Assets.ps1 with your own 131072-byte US/Europe Game Boy ROM, SHA-256 ef563c4a4b063ea045d71b435dd078c19d0738f85079928803167cee8f34a4ec. Keep all seven generated .dat files beside CrashDummiesNative.exe. Keyboard works without XInput; Xbox-compatible XInput input is optional. Source builds additionally need Zig 0.16.0.

Sources

v0.1.0-alpha.1 is an experimental prerelease, not a complete or fully faithful port. Original timing is not integrated into the production scheduler; complete image/audio/behavior comparisons and human campaign acceptance are outstanding. Physical controllers, device-removal behavior and a second Windows installation are unverified. Session-only high scores; no saves/resume, remapping, fullscreen, volume menu or persistent settings. MIT covers contributors' own rights, not original game material.

Maintainer documentation · Reported Oct 18, 2026 · Checked Oct 19, 2026 · v0.1.0-alpha.1

Source ↗