PC
Native C++/Win32 reconstruction; no Game Boy CPU emulator
Requirements
Windows x64 with Win32/GDI; Python 3.10+ only for initial asset preparation. Extract the entire ZIP and run Prepare-Assets.ps1 with your own 131072-byte US/Europe Game Boy ROM, SHA-256 ef563c4a4b063ea045d71b435dd078c19d0738f85079928803167cee8f34a4ec. Keep all seven generated .dat files beside CrashDummiesNative.exe. Keyboard works without XInput; Xbox-compatible XInput input is optional. Source builds additionally need Zig 0.16.0.
Sources
v0.1.0-alpha.1 is an experimental prerelease, not a complete or fully faithful port. Original timing is not integrated into the production scheduler; complete image/audio/behavior comparisons and human campaign acceptance are outstanding. Physical controllers, device-removal behavior and a second Windows installation are unverified. Session-only high scores; no saves/resume, remapping, fullscreen, volume menu or persistent settings. MIT covers contributors' own rights, not original game material.
Maintainer documentation · Reported Oct 18, 2026 · Checked Oct 19, 2026 · v0.1.0-alpha.1
Source ↗