Recomp

Super Smash Bros. Ultimate PC port

by SNO2207

This page was last updated Oct 18, 2026.

About this recompilation

SNO2207's Windows x64 static AArch64 recompilation toolkit and runtime for Super Smash Bros. Ultimate 11.0.0, with Direct3D 11 graphics and a Local Wireless relay. Requires the player's own matching patched RomFS and firmware fonts; complete two-PC matches and full roster compatibility remain unverified.

PC support and installation

PC

Native static AArch64-to-C recompilation

Requirements

Windows 10/11 x64; AVX2/FMA/F16C-capable CPU; Direct3D 11 GPU/driver; writable folder; own 11.0.0 patched, unencrypted RomFS and six shared-font BFTTF files. Extract the runtime, run Configure Game Data.bat and Play SSBU.bat. Optional installed-DLC configuration must match. No compiler or Python required for the release package.

Sources

Prerelease. One local player per instance, using first XInput controller or keyboard. Full fighter/stage/mode compatibility and complete two-PC matches are unverified. Local Wireless relay requires matching build/game version; no Nintendo online-service integration. Game version 11.0.0 lacks Kazuya/Sora. Initial shader compilation can hitch or leave temporarily incomplete visuals; driver/shader compatibility risks remain. Setup does not extract/decrypt/patch game data. No personal gameplay testing performed.

Maintainer documentation · Reported Oct 17, 2026 · Checked Oct 18, 2026 · v0.1.0-alpha.1

Source ↗