Switch
Native libnx homebrew, SDL2/OpenGL via Mesa
Requirements
Homebrew-capable Nintendo Switch; own North American GMSE01 Rev 0 GameCube ISO/GCM/Dolphin CISO placed beside sms.nro in sdmc:/switch/sms/. Launch through full-memory title takeover, not Album applet mode. Release contains no game data.
Sources
Early prerelease. README conflicts about console testing, so physical-hardware performance, controllers and docked/handheld behavior remain unverified. Eden test stops after opening logos on an unsupported shader flow. Eclipse is separate, barely tested and requires locally patched GMSE04 data; no Eclipse gameplay guarantee. Do not redistribute personal standalone NROs containing disc data.
Maintainer documentation · Reported Oct 14, 2026 · Checked Oct 19, 2026 · v0.3.0
Source ↗