Recomp

StarCraft 64 macOS port

StarCraft 64 Native Port · by n0madic

About this recompilation

n0madic's native N64Recomp-based conversion of StarCraft 64's original 2000 USA Nintendo 64 release, with an SDL3 shell and game-specific renderer. Requires an owned NTSC-U ROM and locally compiled game module; downloadable launchers contain no game data.

macOS support and installation

macOS

Build required

Native N64 static recompilation; locally built game module

Requirements

Own NTSC-U ROM, normalized SHA-1 a36d91b5aac7bb95df0d7de5f9814f5270e25c2b. C compiler needed for first-launch game compilation; launcher can fetch pinned Zig if compiler absent. Apple Silicon Mac.

Sources

No split-screen, other regions/revisions or widescreen. Launcher download still requires local compilation. Maintainer reports end-to-end macOS use; app is ad-hoc signed and not notarized.

Maintainer documentation · Reported Oct 13, 2026 · Checked Oct 17, 2026 · v0.1.0

Source ↗