Recomp

SSX 3 macOS port

SSX 3 Rust Recompilation · by andersfischernielsen

About this recompilation

Anders Fischer Nielsen's experimental Rust recompilation of the USA PlayStation 2 version of SSX 3. Game code and data are generated locally from an owned disc. Developed on Apple Silicon macOS; other host targets remain unverified.

macOS support and installation

macOS

Build required

Static Rust recompilation with native renderer and host services; remaining PS2 platform modeling

Requirements

Own USA PS2 SSX 3 disc SLUS-20772; locally extract and translate executable, current stable Rust, bsdtar, about 7 GB disk; Metal/Vulkan/DX12-capable GPU.

Sources

No downloadable release or verified full playthrough. README reports menus, races, sound and saves; linked limitations document still describes early missing subsystems and conflicts with current README. Optional host-clock mode can stall. Preserve this uncertainty. README status is dated 2026-10-17; exact report time unavailable.

Maintainer documentation · Checked Oct 17, 2026 · main checked 2026-10-17

Source ↗