Recomp

Scooby-Doo! Unmasked (GameCube) PC port

by josiahg2502-glitch

This page was last updated Oct 19, 2026.

About this recompilation

Static recompilation of the USA GameCube edition of Scooby-Doo! Unmasked for Windows x64. Uses WiiCompiled to translate PowerPC code ahead of time and a game-specific runtime with Aurora/WebGPU graphics. Requires the owner's G5DE78 disc; this entry documents the source-build route.

PC support and installation

PC

Build required

Ahead-of-time PowerPC-to-C++ recompilation with WiiCompiled and game-specific HLE runtime

Requirements

Windows 10/11 x64, Python 3 and Git. Supply your own USA GameCube G5DE78 disc dump as ISO, GCM or CISO and extract it using the documented launcher before translating/building. First build downloads a local LLVM-MinGW/CMake/Ninja/SDL3/Dawn/.NET 8 toolchain. Build the launcher and game with tools/build-launcher.ps1 and tools/build-scooby.ps1; runtime uses original disc data and reconstituted code sections.

Sources

Source-build/owner-disc route only here. A v1.0.1 Windows ZIP exists, but its packaging includes modified button-prompt textures derived from an original dumped font atlas, so it is not certified original-asset-free and is not linked. Other regions/platforms are not documented supported targets. 120/180 fps is interpolation of original 60 fps game logic. Full-game playability and hardware compatibility are not independently verified.

Maintainer documentation · Checked Oct 19, 2026 · main ab7b671b87605a4ff756f59e4368b7cfefca6cb1

Source ↗