Port

The Legend of Zelda: Ocarina of Time PC port

by cranebeaker

This page was last updated Oct 18, 2026.

About this port

cranebeaker's shared-story multiplayer fork of Ship of Harkinian, built on ShipwrightOnline. Adds team progression and saves, synchronized story cutscenes and coordinated time travel to the native Ocarina of Time port. Requires each player's own supported ROM.

PC support and installation

PC

Native Ship of Harkinian port with game-specific cooperative client/server modifications

Requirements

Own supported Ocarina of Time ROM for first-run asset extraction. Extract the Windows ZIP, start soh.exe once and select the ROM. Both players need Steam running and signed in for Host over Steam / Join over Steam; the host enables Story Co-op in the party. Direct OOTServer connection is also documented. Match the ROM against the repository's supported hash list.

Sources

Full-game co-op is a maintainer claim, not an independently verified complete playthrough. Current QA documents loopback clients and mocked Steam relay tests, not broad live-network testing. Current source notes that stale offline/title-screen progress can restore a cleared toggle when reconnecting; clients and server should be updated together. Temporary run state and some personal quests/items are not shared. Other upstream OS instructions do not establish this fork's support.

Maintainer documentation · Reported Oct 18, 2026 · Checked Oct 18, 2026 · v1.0.0

Source ↗