macOS
Build required
Native static recompilation with MoltenVK rendering
Requirements
Apple Silicon and macOS 26; clang, CMake, Ninja, Python 3 and Git, with documented Homebrew SDL2-compat/SDL3, libepoxy, GLib, glslang, MoltenVK, Vulkan loader and Qt dependencies. Fetch toolkit dependencies and run the own-disc recompilation pipeline before packaging/macos/build.sh. Own retail USA Xbox Ninja Gaiden Black (2005), NTSC-U title ID 5443000D: ISO/full Redump image, 7z/ZIP archive or extracted folder with default.xbe; about 6 GB installed. No game data supplied.
Sources
Experimental source-build target; v0.9.22 publishes no macOS binary asset. Intel Macs and the xemu renderer are unsupported. Packages are ad-hoc signed without Developer ID signing or notarization. Full playthrough and broad hardware testing unverified. Runtime libraries are bundled by packaging; Homebrew is needed to build.
Maintainer documentation · Reported Oct 18, 2026 · Checked Oct 18, 2026 · v0.9.22
Source ↗