LinuxSource only
Build required
Static recompilation with ps3recomp runtime
Requirements
Own Killzone 2 PS3 dump with decrypted EBOOT.ELF; clang, CMake3.20+, Ninja, Python3.10+, SDL2, Vulkan headers, glslang and zlib. Firmware fonts from own supported environment.
Sources
Not playable. Missing menu glyphs, intro movie deadlock and campaign loading stalls; gameplay not reached. Generated game code is built locally from the user's disc. No Windows support claim from runner filenames.
Maintainer documentation · Checked Oct 17, 2026
Evidence source ↗