Recomp

GoldenEye 007 (Xbox Live Arcade) PC port

by CaiusCodes

This page was last updated Oct 19, 2026.

About this recompilation

CaiusCodes’ Windows recompilation of the unreleased Xbox 360/XBLA GoldenEye 007 remaster, based on SunJaycy’s GoldenEye Recomp and ReXGlue. Adds desktop setup, keyboard/mouse controls, rendering options and LAN features while importing the exact supported game package supplied by the user.

PC support and installation

PC

Static PPC recompilation using ReXGlue with Xenia-derived graphics/runtime components

Requirements

Windows 10/11 64-bit, DirectX 12-capable GPU and x86-64-v3/AVX2-class CPU per CMake. Supply your own exact GoldenEye 007 XBLA Title ID 584108A9 package; setup verifies default.xex SHA-256 00B9197180CB044142DD78F2591FF721B1884F1B87ACA5B566A325770054B8FA and imports its data. Extract the release outside Program Files. Source builds additionally require the documented LLVM, CMake, Ninja, Python, Visual Studio C++/Windows SDK and ReXGlue submodule.

Sources

Windows is the only documented target. Other game builds are rejected. Direct3D 12 crashes on AMD with this game; Auto selects Vulkan on AMD/Intel/other GPUs and Direct3D 12 on NVIDIA. The unsigned build may trigger SmartScreen; LAN use can prompt for network access. Original-build issues remain. v0.9.5d documents focused-window frame-pacing and Vulkan backdrop fixes, but broad gameplay/device coverage and comparative performance have not been independently established.

Maintainer documentation · Reported Oct 16, 2026 · Checked Oct 19, 2026 · v0.9.5d

Source ↗