Recomp

Dead or Alive 3 PC port

by NoRain211

This page was last updated Oct 19, 2026.

About this recompilation

NoRain211's distinct static recompilation of the USA Xbox Dead or Alive 3, with a hand-written Xbox runtime, Direct3D 11/XAudio2 replacements and reconstructed stage-collision logic. Windows alpha setup generates and compiles the game from the player's own disc. Public source documents partial gameplay testing; macOS/Linux implementation remains an unmerged proposal.

PC support and installation

PC

Build required

Static x86-to-C recompilation with a hand-written Xbox runtime, Direct3D 11 and XAudio2

Requirements

Own supported USA Xbox Dead or Alive 3 ISO or extracted disc folder containing default.xbe. Windows 10/11 x64, Python 3.12+, CMake 3.20+, Visual Studio 2022 or Build Tools with Desktop development with C++; internet for first-build SDL3 and Capstone downloads. BuildGame.cmd generates and builds the runner locally.

Sources

v0.2 is explicitly an experimental alpha despite the GitHub prerelease flag being false. Source/setup ZIP has no prebuilt runner. Not all modes were played to the end and Story endings are untested. v0.2 documents missing linear fog/I3DL2 reverb, stretched widescreen HUD and unverified lighting parity. Newer main fixes are not assumed present in v0.2; Linux/macOS PR #7 remains unmerged.

Maintainer documentation · Reported Oct 9, 2026 · Checked Oct 19, 2026 · v0.2

Source ↗