Port

Crash Twinsanity Linux port

by GioPixelGH

This page was last updated Oct 18, 2026.

About this port

GioPixelGH's native Windows port of the PAL PlayStation 2 game, based on HAB3X's Mac port of Smartkin's C++ decompilation. Uses SDL3 and OpenGL, with a documented Linux source build. Requires the owner's SLES-52568 disc image.

Linux support and installation

Linux

Build required

Native

Requirements

Own PAL SLES-52568 PS2 disc image, about 3 GB build space and internet for the first build. Clang 21+, CMake, Ninja, Python environment, PS2 toolchain headers and documented SDL backend development packages. Build script builds SDL3 and decode-only FFmpeg; tested by contributors on Debian 13.

Sources

No official Linux download is published. AppImage packaging is documented but must be built locally; resulting AppImage needs glibc at least as new as its build host plus system graphics/audio backends. Full Linux playthrough not independently verified. macOS support is not claimed for this fork.

Maintainer documentation · Checked Oct 18, 2026 · main at f548cc40f35c7de15fbb9d5fd8cb4d42a0ca0a34

Source ↗