Build required
Static recompilation using ReXGlue with native renderer
Requirements
Own Xbox360 50 Cent: Blood on the Sand disc image; extracted default.xex must match repository hash. Generate code locally with patched ReXGlue v0.10.0. AppleSilicon macOS13.3+, CMake/Ninja, Vulkan/MoltenVK and patched SDK.
Sources
Normal download site inaccessible at check, no exact release package verified; issue12 GitHub test file is not a general release. Maintainer reports full desktop story, not independent verification. Above60FPS can break simulation/cutscenes; splitscreen/two-window co-op experimental; internet co-op unfinished. Ultrawide HUD stretches and music UI clips.
Maintainer documentation · Checked Oct 17, 2026 · main source workflow checked2026-10-17
Source ↗Build required
Static recompilation using ReXGlue with native renderer
Requirements
Own Xbox360 50 Cent: Blood on the Sand disc image; extracted default.xex must match repository hash. Generate code locally with patched ReXGlue v0.10.0. Windows crossbuild uses documented Docker/clang+xwin workflow after macOS code generation; D3D12.
Sources
Normal download site inaccessible at check, no exact release package verified; issue12 GitHub test file is not a general release. Maintainer reports full desktop story, not independent verification. Above60FPS can break simulation/cutscenes; splitscreen/two-window co-op experimental; internet co-op unfinished. Ultrawide HUD stretches and music UI clips.
Maintainer documentation · Checked Oct 17, 2026 · main source workflow checked2026-10-17
Source ↗Build required
Static recompilation using ReXGlue with native renderer
Requirements
Own Xbox360 50 Cent: Blood on the Sand disc image; extracted default.xex must match repository hash. Generate code locally with patched ReXGlue v0.10.0. Docker build after code generation; Vulkan GPU and display; release build docs target glibc2.31+.
Sources
Normal download site inaccessible at check, no exact release package verified; issue12 GitHub test file is not a general release. Maintainer reports full desktop story, not independent verification. Above60FPS can break simulation/cutscenes; splitscreen/two-window co-op experimental; internet co-op unfinished. Ultrawide HUD stretches and music UI clips.
Maintainer documentation · Checked Oct 17, 2026 · main source workflow checked2026-10-17
Source ↗Build required
Static recompilation using ReXGlue with native renderer
Requirements
Own Xbox360 50 Cent: Blood on the Sand disc image; extracted default.xex must match repository hash. Generate code locally with patched ReXGlue v0.10.0. Xcode, generated code, locally signed/sideloaded build and own extracted data.
Sources
Experimental iPhone build documented and tested on iPhone15ProMax only. No iOS package verified. Backgrounding quits game; device support not generalized.
Maintainer documentation · Checked Oct 17, 2026 · main source workflow checked2026-10-17
Source ↗Build required
Static recompilation using ReXGlue with native renderer
Requirements
Own Xbox360 50 Cent: Blood on the Sand disc image; extracted default.xex must match repository hash. Generate code locally with patched ReXGlue v0.10.0. Android10/API29+, Vulkan1.1; desktop code generation and AndroidNDK crossbuild; about6.8GB owned game files.
Sources
Very experimental: only Google's ARM64 Android emulator on AppleSilicon tested, no physical Android device. Backgrounding quits; no independent crash handler; changing signing key may require uninstall that removes game files. No downloadable APK verified.
Maintainer documentation · Checked Oct 17, 2026 · main source workflow checked2026-10-17
Source ↗