Static recompilation with Dolphin-derived hardware runtime and rare interpreter fallback
Requirements
Own USA GameCube GZLE01 Rev 0 disc image; Windows 10/11, AVX2 CPU and Direct3D 12 GPU.
Sources
Later dungeons/bosses are largely untested. Busy scenes may drop below 30 fps; scene-loading hitches, some NVIDIA flicker and controller mappings remain. Smooth Motion interpolates 30 Hz game logic.
Maintainer documentation · Reported Oct 10, 2026 · Checked Oct 16, 2026 · v0.7.0
Source ↗Build required
Static recompilation with Dolphin-derived hardware runtime and rare interpreter fallback
Requirements
Own USA GameCube GZLE01 Rev 0 disc image; compiler and dependencies in the Linux build guide. No ready-made Linux package is published.
Sources
Later dungeons/bosses are largely untested. Busy scenes may drop below 30 fps; scene-loading hitches, some NVIDIA flicker and controller mappings remain. Smooth Motion interpolates 30 Hz game logic.
Maintainer documentation · Reported Oct 10, 2026 · Checked Oct 16, 2026 · v0.7.0
Source ↗Build required
Static recompilation with Dolphin-derived hardware runtime and rare interpreter fallback
Requirements
Own USA GameCube GZLE01 Rev 0 disc image; Apple Silicon Mac and documented Xcode/CMake/Ninja build tools.
Sources
Later dungeons/bosses are largely untested. Busy scenes may drop below 30 fps; scene-loading hitches, some NVIDIA flicker and controller mappings remain. Smooth Motion interpolates 30 Hz game logic.
Maintainer documentation · Reported Oct 10, 2026 · Checked Oct 16, 2026 · v0.7.0
Source ↗Build required
Static recompilation with Dolphin-derived hardware runtime and rare interpreter fallback
Requirements
Own USA GameCube GZLE01 Rev 0 disc image; build using Apple Silicon Mac/Xcode with at least 25 GB free space, A13+ iPhone/iPad and iOS/iPadOS 17+. Released IPA omits game code and requires local preparation/signing.
Sources
Later dungeons/bosses are largely untested. Busy scenes may drop below 30 fps; scene-loading hitches, some NVIDIA flicker and controller mappings remain. Smooth Motion interpolates 30 Hz game logic.
Maintainer documentation · Reported Oct 10, 2026 · Checked Oct 16, 2026 · v0.7.0
Source ↗Build required
Static recompilation with Dolphin-derived hardware runtime; SDL3 and Vulkan
Requirements
Own USA GameCube GZLE01 revision 0 disc. Android 13/API 33+ arm64 device with Vulkan. Build on Windows with Visual Studio C++/Clang, or macOS with Xcode command-line tools; Python 3.10+, Git, CMake 3.25+, Android SDK/NDK r27+ and JDK 17. Install the personal APK and disc data with the documented installer; no ready-made APK.
Sources
Documented testing is limited to a Galaxy Z Fold 7 (Snapdragon 8 Elite, Adreno 830, Android 16) through the opening and Outset. Saving/reloading, other devices/GPUs, controllers and later game remain untested. Thermal throttling lowers speed; optimization training is recommended. Uninstalling deletes saves unless backed up. The built APK contains locally translated game code and must not be redistributed.
Maintainer documentation · Checked Oct 18, 2026 · main; Android merged 2026-10-17
Source ↗