Recomp

Bayonetta 2 PC port

by K0NL

This page was last updated Oct 18, 2026.

About this recompilation

K0NL's static recompilation of the Nintendo Switch version of Bayonetta 2 for Windows. It builds locally from the user's extracted game data, with an NVN-to-Vulkan runtime derived from Denkishi's ssbu-recomp.

PC support and installation

PC

Build required

Static AArch64-to-C recompilation with native Windows runtime and NVN-to-Vulkan graphics

Requirements

Windows 10/11 x64, Vulkan 1.3 GPU, and own extracted Switch Bayonetta 2 v1.2 (update v131072), with ExeFS and RomFS. The downloadable builder supplies build tools; the game must be compiled locally. Keep the dump folder available after building.

Sources

Prerelease. Later chapters, Windows 10 and broader GPU coverage remain incompletely tested. AMD fixes were simulated on the maintainer's NVIDIA system and are not confirmed on all affected hardware. Initial shader compilation can stutter; rates above 60 fps can affect effects and menus. Encrypted game packages are refused.

Maintainer documentation · Reported Oct 17, 2026 · Checked Oct 18, 2026 · v0.2.2

Source ↗